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High-Resolution Frontier First Encounters |
glFFE | |
glFFE has been programmed from the JJFFE code by kolijoco and makes use of the OpenGL graphics system to offer increased resolution. Instead of the original 320x200 screen, resolutions of 1024x768 and beyond are easily within the user's reach! In addition, the old low-res cockpit has been replaced with a cool new high-res one, making the game look even better |
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The basic gameplay remains the same but, as you can see from these screenshots, the game looks a lot nicer due to the increased resolution. Little details like the flashing signs on the Frontier planets and the small spinning radar dishes on some of the ships are much improved and in some cases are properly visible for the first time. Generally the ships show a huge improvement, many small markings becoming apparent |
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Playing glFFE on your PCTo play this version of FFE, you need to be running Windows and your graphics system needs to be compatible with OpenGL 2.0 (but see Nic's Mod below), although the source code is available to anyone brave enough to convert it to other systems |
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Replacing missing icons on the glFFE control panelDesipte Kolijoko's best efforts, some icons are missing from the control panel and default to the original, ugly, low-res ones. After a bit of tinkering, and trial and error, I've managed to fix the issues with the camera and MB4 mining machine icons. |
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glFFE - Nic's ModThis is a very useful and well thought-out further modification to glFFE. Among the improvements... |
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